1 #ifndef OPENPOSE_3D_POSE_TRIANGULATION_HPP
2 #define OPENPOSE_3D_POSE_TRIANGULATION_HPP
18 const std::vector<
Array<float>>& keypointsVector,
const std::vector<Matrix>& cameraMatrices,
19 const std::vector<
Point<int>>& imageSizes)
const;
22 const std::vector<std::vector<
Array<float>>>& keypointsVector,
const std::vector<Matrix>& cameraMatrices,
23 const std::vector<
Point<int>>& imageSizes)
const;
26 const int mMinViews3d;
virtual ~PoseTriangulation()
Array< float > reconstructArray(const std::vector< Array< float >> &keypointsVector, const std::vector< Matrix > &cameraMatrices, const std::vector< Point< int >> &imageSizes) const
PoseTriangulation(const int minViews3d)
void initializationOnThread()
std::vector< Array< float > > reconstructArray(const std::vector< std::vector< Array< float >>> &keypointsVector, const std::vector< Matrix > &cameraMatrices, const std::vector< Point< int >> &imageSizes) const