OpenPose  1.7.0
The first real-time multi-person system to jointly detect human body, hand, facial, and foot keypoints
op::PoseTriangulation Class Reference

#include <poseTriangulation.hpp>

Public Member Functions

 PoseTriangulation (const int minViews3d)
 
virtual ~PoseTriangulation ()
 
void initializationOnThread ()
 
Array< float > reconstructArray (const std::vector< Array< float >> &keypointsVector, const std::vector< Matrix > &cameraMatrices, const std::vector< Point< int >> &imageSizes) const
 
std::vector< Array< float > > reconstructArray (const std::vector< std::vector< Array< float >>> &keypointsVector, const std::vector< Matrix > &cameraMatrices, const std::vector< Point< int >> &imageSizes) const
 

Detailed Description

Definition at line 8 of file poseTriangulation.hpp.

Constructor & Destructor Documentation

◆ PoseTriangulation()

op::PoseTriangulation::PoseTriangulation ( const int  minViews3d)

◆ ~PoseTriangulation()

virtual op::PoseTriangulation::~PoseTriangulation ( )
virtual

Member Function Documentation

◆ initializationOnThread()

void op::PoseTriangulation::initializationOnThread ( )

◆ reconstructArray() [1/2]

Array<float> op::PoseTriangulation::reconstructArray ( const std::vector< Array< float >> &  keypointsVector,
const std::vector< Matrix > &  cameraMatrices,
const std::vector< Point< int >> &  imageSizes 
) const

◆ reconstructArray() [2/2]

std::vector<Array<float> > op::PoseTriangulation::reconstructArray ( const std::vector< std::vector< Array< float >>> &  keypointsVector,
const std::vector< Matrix > &  cameraMatrices,
const std::vector< Point< int >> &  imageSizes 
) const

The documentation for this class was generated from the following file: