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| HandGpuRenderer (const float renderThreshold, const float alphaKeypoint=HAND_DEFAULT_ALPHA_KEYPOINT, const float alphaHeatMap=HAND_DEFAULT_ALPHA_HEAT_MAP) |
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virtual | ~HandGpuRenderer () |
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void | initializationOnThread () |
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void | renderHandInherited (Array< float > &outputData, const std::array< Array< float >, 2 > &handKeypoints) |
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| GpuRenderer (const float renderThreshold, const float alphaKeypoint, const float alphaHeatMap, const bool blendOriginalFrame=true, const unsigned int elementToRender=0u, const unsigned int numberElementsToRender=0u) |
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virtual | ~GpuRenderer () |
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std::tuple< std::shared_ptr< float * >, std::shared_ptr< bool >, std::shared_ptr< std::atomic< unsigned int > >, std::shared_ptr< unsigned long long >, std::shared_ptr< const unsigned int > > | getSharedParameters () |
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void | setSharedParametersAndIfLast (const std::tuple< std::shared_ptr< float * >, std::shared_ptr< bool >, std::shared_ptr< std::atomic< unsigned int >>, std::shared_ptr< unsigned long long >, std::shared_ptr< const unsigned int >> &tuple, const bool isLast) |
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void | setSharedParameters (const std::tuple< std::shared_ptr< float * >, std::shared_ptr< bool >, std::shared_ptr< unsigned long long >> &tuple) |
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| Renderer (const float renderThreshold, const float alphaKeypoint, const float alphaHeatMap, const bool blendOriginalFrame=true, const unsigned int elementToRender=0u, const unsigned int numberElementsToRender=0u) |
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virtual | ~Renderer () |
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void | increaseElementToRender (const int increment) |
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void | setElementToRender (const int elementToRender) |
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void | setElementToRender (const ElementToRender elementToRender) |
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bool | getBlendOriginalFrame () const |
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void | setBlendOriginalFrame (const bool blendOriginalFrame) |
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float | getAlphaKeypoint () const |
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void | setAlphaKeypoint (const float alphaKeypoint) |
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float | getAlphaHeatMap () const |
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void | setAlphaHeatMap (const float alphaHeatMap) |
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bool | getShowGooglyEyes () const |
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void | setShowGooglyEyes (const bool showGooglyEyes) |
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Public Member Functions inherited from op::HandRenderer |
virtual | ~HandRenderer () |
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void | renderHand (Array< float > &outputData, const std::array< Array< float >, 2 > &handKeypoints, const float scaleInputToOutput) |
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Definition at line 11 of file handGpuRenderer.hpp.