OpenPose  1.7.0
The first real-time multi-person system to jointly detect human body, hand, facial, and foot keypoints
renderHand.hpp
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1 #ifndef OPENPOSE_HAND_GPU_HAND_RENDER_HPP
2 #define OPENPOSE_HAND_GPU_HAND_RENDER_HPP
3 
6 
7 namespace op
8 {
10  Array<float>& frameArray, const std::array<Array<float>, 2>& handKeypoints, const float renderThreshold);
11 
13  float* framePtr, float* maxPtr, float* minPtr, float* scalePtr, const Point<unsigned int>& frameSize,
14  const float* const handsPtr, const int numberHands, const float renderThreshold,
15  const float alphaColorToAdd = HAND_DEFAULT_ALPHA_KEYPOINT);
16 }
17 
18 #endif // OPENPOSE_HAND_GPU_HAND_RENDER_HPP
#define OP_API
Definition: macros.hpp:18
void renderHandKeypointsGpu(float *framePtr, float *maxPtr, float *minPtr, float *scalePtr, const Point< unsigned int > &frameSize, const float *const handsPtr, const int numberHands, const float renderThreshold, const float alphaColorToAdd=HAND_DEFAULT_ALPHA_KEYPOINT)
const auto HAND_DEFAULT_ALPHA_KEYPOINT
OP_API void renderHandKeypointsCpu(Array< float > &frameArray, const std::array< Array< float >, 2 > &handKeypoints, const float renderThreshold)