OpenPose
1.7.0
The first real-time multi-person system to jointly detect human body, hand, facial, and foot keypoints
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This is the complete list of members for op::HandCpuRenderer, including all inherited members.
DELETE_COPY(HandCpuRenderer) | op::HandCpuRenderer | |
getAlphaHeatMap() const | op::Renderer | |
getAlphaKeypoint() const | op::Renderer | |
getBlendOriginalFrame() const | op::Renderer | |
getShowGooglyEyes() const | op::Renderer | |
HandCpuRenderer(const float renderThreshold, const float alphaKeypoint=HAND_DEFAULT_ALPHA_KEYPOINT, const float alphaHeatMap=HAND_DEFAULT_ALPHA_HEAT_MAP) | op::HandCpuRenderer | |
increaseElementToRender(const int increment) | op::Renderer | |
initializationOnThread() | op::HandRenderer | inlinevirtual |
mBlendOriginalFrame | op::Renderer | protected |
mRenderThreshold | op::Renderer | protected |
mShowGooglyEyes | op::Renderer | protected |
Renderer(const float renderThreshold, const float alphaKeypoint, const float alphaHeatMap, const bool blendOriginalFrame=true, const unsigned int elementToRender=0u, const unsigned int numberElementsToRender=0u) | op::Renderer | explicit |
renderHand(Array< float > &outputData, const std::array< Array< float >, 2 > &handKeypoints, const float scaleInputToOutput) | op::HandRenderer | |
renderHandInherited(Array< float > &outputData, const std::array< Array< float >, 2 > &handKeypoints) | op::HandCpuRenderer | virtual |
setAlphaHeatMap(const float alphaHeatMap) | op::Renderer | |
setAlphaKeypoint(const float alphaKeypoint) | op::Renderer | |
setBlendOriginalFrame(const bool blendOriginalFrame) | op::Renderer | |
setElementToRender(const int elementToRender) | op::Renderer | |
setElementToRender(const ElementToRender elementToRender) | op::Renderer | |
setShowGooglyEyes(const bool showGooglyEyes) | op::Renderer | |
spElementToRender | op::Renderer | protected |
spNumberElementsToRender | op::Renderer | protected |
~HandCpuRenderer() | op::HandCpuRenderer | virtual |
~HandRenderer() | op::HandRenderer | inlinevirtual |
~Renderer() | op::Renderer | virtual |