OpenPose
1.7.0
The first real-time multi-person system to jointly detect human body, hand, facial, and foot keypoints
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This is the complete list of members for op::Gui3D, including all inherited members.
Gui(const Point< int > &outputSize, const bool fullScreen, const std::shared_ptr< std::atomic< bool >> &isRunningSharedPtr, const std::shared_ptr< std::pair< std::atomic< bool >, std::atomic< int >>> &videoSeekSharedPtr=nullptr, const std::vector< std::shared_ptr< PoseExtractorNet >> &poseExtractorNets={}, const std::vector< std::shared_ptr< FaceExtractorNet >> &faceExtractorNets={}, const std::vector< std::shared_ptr< HandExtractorNet >> &handExtractorNets={}, const std::vector< std::shared_ptr< Renderer >> &renderers={}, const DisplayMode displayMode=DisplayMode::Display2D) | op::Gui | |
Gui3D(const Point< int > &outputSize, const bool fullScreen, const std::shared_ptr< std::atomic< bool >> &isRunningSharedPtr, const std::shared_ptr< std::pair< std::atomic< bool >, std::atomic< int >>> &videoSeekSharedPtr=nullptr, const std::vector< std::shared_ptr< PoseExtractorNet >> &poseExtractorNets={}, const std::vector< std::shared_ptr< FaceExtractorNet >> &faceExtractorNets={}, const std::vector< std::shared_ptr< HandExtractorNet >> &handExtractorNets={}, const std::vector< std::shared_ptr< Renderer >> &renderers={}, const PoseModel poseModel=PoseModel::BODY_25, const DisplayMode displayMode=DisplayMode::DisplayAll, const bool copyGlToCvMat=false) | op::Gui3D | |
initializationOnThread() | op::Gui3D | virtual |
mDisplayMode | op::Gui | protected |
mDisplayModeOriginal | op::Gui | protected |
readCvMat() | op::Gui3D | virtual |
setImage(const Matrix &cvMatOutput) | op::Gui | |
setImage(const std::vector< Matrix > &cvMatOutputs) | op::Gui | |
setKeypoints(const Array< float > &poseKeypoints3D, const Array< float > &faceKeypoints3D, const Array< float > &leftHandKeypoints3D, const Array< float > &rightHandKeypoints3D) | op::Gui3D | |
spIsRunning | op::Gui | protected |
update() | op::Gui3D | virtual |
~Gui() | op::Gui | virtual |
~Gui3D() | op::Gui3D | virtual |